WELL after 5 months of solid work, I have finally completed my final animation and submitted it and given a presentation on it. ALL THATS LEFT is to show you fine people. So here, take it.
Liam A's Animation Wondertorium and steakhouse
Wednesday, 30 May 2012
Saturday, 19 May 2012
GOODNESS It's been a while!
Sorry for the lack of posts since January (JEEZ) but it has kinda been a very important last few months.
In my last post I gave a preview of some possible character designs for an external brief I have been working on, which is now near completion AND on top of that, been working on my final University animation.
Which incidentally, is 98% complete!
Hopefully this page will be a BIT more active once all is said and done as I will be able to animate just about anything I want without the deadlines (until employment hopefully comes a'knocking)
But until then, I leave you with the animation I've done for said external brief, as well as my finished Hercules animation that I totall forgot to post here last year.
Enjoy????????
In my last post I gave a preview of some possible character designs for an external brief I have been working on, which is now near completion AND on top of that, been working on my final University animation.
Which incidentally, is 98% complete!
SOON.
Hopefully this page will be a BIT more active once all is said and done as I will be able to animate just about anything I want without the deadlines (until employment hopefully comes a'knocking)
But until then, I leave you with the animation I've done for said external brief, as well as my finished Hercules animation that I totall forgot to post here last year.
Enjoy????????
Thursday, 26 January 2012
Tuesday, 6 December 2011
Herculade!
Okay. I think I should fill you in on what I've been working on recently.
Basically, as this semester's main animation project. I am retelling the story of Heracles/Hercules and his twelve tasks. I knew immediately that this is what I wanted to do the second we were given 'Myths and Legends' as one of our Project brief options.
My idea was to make a 'trailer' for a never to be released modern day adaptation of the famous story. And as is my style, intended to make it as over the top and hard to be taken seriously as possible.
But first we needed a modern day Hercules. And Arnie Schwarzenegger in New york simply wouldnt do.
Although a man with the strength of a God does require an awesome physique.
Although this version would take place in an American city, it would definately help if the character designs retained some 'greeky' elements to them. As such, I looked to all the ancient Greek pots and paintings for an idea on how to render on how to draw the faces and body details.
Basically, as this semester's main animation project. I am retelling the story of Heracles/Hercules and his twelve tasks. I knew immediately that this is what I wanted to do the second we were given 'Myths and Legends' as one of our Project brief options.
My idea was to make a 'trailer' for a never to be released modern day adaptation of the famous story. And as is my style, intended to make it as over the top and hard to be taken seriously as possible.
But first we needed a modern day Hercules. And Arnie Schwarzenegger in New york simply wouldnt do.
Although a man with the strength of a God does require an awesome physique.
Although this version would take place in an American city, it would definately help if the character designs retained some 'greeky' elements to them. As such, I looked to all the ancient Greek pots and paintings for an idea on how to render on how to draw the faces and body details.
Though my version would be considerably less nude.
My hope was that it would come off as 'so bad and over the top that its funny' but I didnt really pull this off. It was suggested that I used more quirky humor that I had apparently made a name for myself with.
The result?
Well check back in a few days when I post the final version!
Throughout his many different interpretations, I've found that Hercules works best with some good old manly facial hair. And a moustache obscuring his mouth (when closed) would definately work for a strong, silent hero. I tried a number of more 'pointy' looks for his face to better resemble the face profiles of the greek paintings, but in the end I settled on a more burly, straight edged look.
Of course he has to be shirtless! He's Hercules! Plus in this he is a pro wrestler in deep debt so he can definately get away with it.
And yes. As a bit of a comic book fan, the incredibly wide shoulders are definately inspired by the works of Bruce Timm.
Now those are some man shoulders right there.
Now that the character had been designed, it was time to modernise the titular tasks. Though all twelve would not be included, there were some that were essential. Such as the Hydra, Boar, Nemean Lion and Cerberus. And for comic effect, a less essential one. Ie: cleaning the stables.
With the exception of the last one, this was actaully rather easy. The Hydra would instead be a steet gang, the Boar a wrestler and the Lion a rival mafia boss in a golden furcoat. Though to give the trailer a special kind of 'oomph' I decided that the prospect of a Three headed dog should be unchanged and left as a decent trailer ender.
Here was the initial animatic
roughanimatic from Liam Amor on Vimeo.
With the exception of the last one, this was actaully rather easy. The Hydra would instead be a steet gang, the Boar a wrestler and the Lion a rival mafia boss in a golden furcoat. Though to give the trailer a special kind of 'oomph' I decided that the prospect of a Three headed dog should be unchanged and left as a decent trailer ender.
Here was the initial animatic
roughanimatic from Liam Amor on Vimeo.
My hope was that it would come off as 'so bad and over the top that its funny' but I didnt really pull this off. It was suggested that I used more quirky humor that I had apparently made a name for myself with.
So although the initial forula of the animation was working, it was time to go back to the drawing board on what would happen between each 'blackout'.
The result?
Well check back in a few days when I post the final version!
FurFree 2011
And now heres an animation piece that got a little more recognized.
As part of our external collaboration brief in year 2, myself and some good chums (listed in the credits) took on the task of animating an anti-fur message for the FurFree Alliance's 2011 Design against fur contest.
(WARNING. May not be for the squeamish.)
The idea is that the perspective shifts from a cute and cuddley kid-friendly style to a gritty, depressing realistic one. Basically suggesting that those colourful appealing animal characters from animations you may have seen in the past are being subjected to horrible things in real life. Thus the tagline 'a grim reality.'
Anyway, preety much all the 2D stuff, with the exception of the silhouetted humans and vehicles was animated by me.
It was a tricky road, as this was the first time any of us had collaborated on something of this scale. But since we won and got £80 each I think it was worth it!
As part of our external collaboration brief in year 2, myself and some good chums (listed in the credits) took on the task of animating an anti-fur message for the FurFree Alliance's 2011 Design against fur contest.
(WARNING. May not be for the squeamish.)
The idea is that the perspective shifts from a cute and cuddley kid-friendly style to a gritty, depressing realistic one. Basically suggesting that those colourful appealing animal characters from animations you may have seen in the past are being subjected to horrible things in real life. Thus the tagline 'a grim reality.'
Anyway, preety much all the 2D stuff, with the exception of the silhouetted humans and vehicles was animated by me.
It was a tricky road, as this was the first time any of us had collaborated on something of this scale. But since we won and got £80 each I think it was worth it!
Click, boom, amazing.
Welp, I guess we should 'christen' this page with some actual animation work SOOO
Here is a recent animation I did as part of our third years 'hit the ground running' projects. Based on a Steve Job's quote and for some reason, starring Nicholas Cage.
Click,Boom,Amazing. from Liam Amor on Vimeo.
This took one solid day of work and I'm actually quite fond of it. I just wish the export didnt cause a couple of frames to get cut. Anyway I hope you get a good giggle from this! (Despite being clearly outdated)
Here is a recent animation I did as part of our third years 'hit the ground running' projects. Based on a Steve Job's quote and for some reason, starring Nicholas Cage.
Click,Boom,Amazing. from Liam Amor on Vimeo.
This took one solid day of work and I'm actually quite fond of it. I just wish the export didnt cause a couple of frames to get cut. Anyway I hope you get a good giggle from this! (Despite being clearly outdated)
Woah, hello there.
Greetings blogspotters, blogspotee's blogspotites or whatever you want to be called.
My name is Liam Amor, and I am an animation student in my final year of BA Hons Animation at Staffs University in Staffordshire, England.
On this blog I will be sharing with you the work I have done, the work I will produce during the final stretch, and any other Animation tidbits I feel like sharing.
Do excuse the less than stellar layout of the page. I'm still trying to figure stuff out at the mo.
Anyway, gonna dump some stuff here in a bit so watch this space!
My name is Liam Amor, and I am an animation student in my final year of BA Hons Animation at Staffs University in Staffordshire, England.
On this blog I will be sharing with you the work I have done, the work I will produce during the final stretch, and any other Animation tidbits I feel like sharing.
Do excuse the less than stellar layout of the page. I'm still trying to figure stuff out at the mo.
Anyway, gonna dump some stuff here in a bit so watch this space!
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